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Zero Harpuia
WarRavens League of Infamy
635
|
Posted - 2013.08.15 06:18:00 -
[1] - Quote
I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. |
Zero Harpuia
WarRavens League of Infamy
637
|
Posted - 2013.08.15 08:29:00 -
[2] - Quote
Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field.
You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it?
Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more. |
Zero Harpuia
WarRavens League of Infamy
637
|
Posted - 2013.08.15 08:34:00 -
[3] - Quote
Exmaple Core wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. .... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds
Tanks may be somewhat crap, but so are you milord. A dropsuit of standard level will be dropped in far less than eight seconds by a simple Assault Rifle, much shorter by a prototype rifle. This seems to be somewhat lining up with your skewed interpretation of AV versus Vehicles. Furthermore, the tank, nomatter how costly or special snowflake he thinks he is, is still but a single man. You cannot make him more powerful than a single unit of his counter. If the tank had a larger crew then maybe we could start debating over an HP increase, but until they decide to bite that bullet then a single man driven vehicle should fall to a single AV specialist, especially a specialist using far superior gear. |
Zero Harpuia
WarRavens League of Infamy
637
|
Posted - 2013.08.15 08:40:00 -
[4] - Quote
Rei Shepard wrote:Exmaple Core wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. .... tanks are poop and everyone knows it. You are insaine, going tank is a handicap bcuz it only takes one person to kill you in less than 8 seconds ...And yet they keep running 20+/0 every match, one-shotting stuff with their Infinity Ammo guns.
Ah, another Zero that gets it :3
Tanks have many blessings they take as granted, such as the Infinity Ammo and the One Man Piloting, that shouldn't be considered as such. |
Zero Harpuia
WarRavens League of Infamy
644
|
Posted - 2013.08.15 18:50:00 -
[5] - Quote
Xender17 wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. Meta level VS at least 2 times the SP input and 4-8 times the isk... Yep should be solo'd. -_-
It takes way more SP and ISK train into, then to buy and fit a Tornado than it does to get into a Rifter, but in a straight-up fight the Rifter will win almost every time, unless the Tornado takes special precautions, because it's too fast for the Large guns to target it. Do people ***** about how broken that is, or do they take their humbling for being a dumbass? |
Zero Harpuia
WarRavens League of Infamy
647
|
Posted - 2013.08.15 23:28:00 -
[6] - Quote
Shokhann Echo wrote:Zero Harpuia wrote:Heathen Bastard wrote:Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something. we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting. what exactly do we get? more HP, and the biggest target on our backs on the field. You do realize that for the three AV weapons, there are numerous Anti Personnel weapons? That Grenades are a threat to everyone, especially someone in Standard level attire? That your 'slow' is a scout's fast? That if we made cost of fitting a viable whine, we'd need to make the Logi's head and shoulders above everyone in everything and like it? Tanks need to give up something to get something, and that means a tangible inmatch asset, not prefight fitting costs. You cannot have a SINGLE player suddenly gain immense power with no losses beyond 'can't cap no more'. No other vehicle can be manned effectively with one single player, and as such are balanced against being a one man force multiplier. A LAV or Dropship both need players to ferry around the map or they aren't doing their job, and both need other players aside from the pilot to operate their weapons systems, and you don't see LAV players cry for turret control. Tanks already HAVE something, they can be piloted and gunned from the same seat. THAT is your bonus. Don't like it? Ask to trade it in for something else and stop whining for more. Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver
Until Pilot Dropsuits come out, that is a useless and pointless argument. I haven't got any points in destroyers, so my Battlecruisers should be more powerful. Is that really your argument? Your Dropsuit is completely unrelated to your vehicle piloting ability. If you decided to not get any footsoldier skills, or pilot with a shitfit suit, it is your own fault for overspecializing. The Titan pilots all know how to fly a decent frigate. And also, they don't bring their Titan into every little fight
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Zero Harpuia
WarRavens League of Infamy
649
|
Posted - 2013.08.16 06:08:00 -
[7] - Quote
Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts.
It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship.
And I am ok with that.
So why aren't you? |
Zero Harpuia
WarRavens League of Infamy
650
|
Posted - 2013.08.16 07:57:00 -
[8] - Quote
Shokhann Echo wrote:Zero Harpuia wrote:Shokhann Echo wrote:DJINN leukoplast wrote:Shokhann Echo wrote:Tank drivers sacrifice the ability to fight with an AR in order to pilot tanks, what else do you want, do you want us not only to not be able to fight outside, do you want us to be even more useless outside of tanks? we get immense power from driving tanks we all know that, BUT in order for us to get that power, WE GIVE UP OUR ABILITY TO FIGHT OUTSIDE VEHICLES. Void Echo ____________________________________________ Pure Tank Driver lol, really... you're complaining about not being able to fight outside of the tank? Well how the hell do you think AVers feel when we have to gimp ourselves against other infantry just to get a shot at taking out annoying vehicles terrorizing the team? The only AV class that is somewhat effective against infantry while still having a lot of AV brute-force, is the heavy with a forge. Otherwise: Medium suit that has swarms for main, a sidearm, and AV nades = Going to get owned most of the time if they run across other infantry players. Or even worse, a logi with no sidearm decides to use swarms because nobody else on the team is doing AV. At that point their ONLY defense is locus nades, which means they have to dump off some AV so they arent completely helpless against infantry. This, IMO, is one of the biggest annoyances with vehicles in general. I play this game to shoot infantry, it is a FPS after all. And I find it extremely annoying that I have to switch to AV gear just because some tanker, dropship, or LLAV decides to terrorize my team. Add insult to injury when those vehicle players have decent ground-pounders, making the AVers life a nightmare while the vehicles roam free and effortlessly slaughter ground troops who are not equipped with any decent AV. This also means that each and every infantry player has to cross-train and waste SP into AV, otherwise they just have to take all the vehicle abuse, which is extremely frustrating. in no way was I complaining about my inability to fight outside of the vehicle, I was stating a fact.. why is it that you never see anyone stating a fact unless its your fact. that ignorance and stubbornness. FACT is that I sacrificed my ability to fight outside of vehicles in order to pilot my tanks... in no way am I complaining about this because it was my choice and im still standing by it today.. however your complaining that your crippled against infantry if you chose to fight vehicles, so the **** what, deal with it, if you want to fight vehicles, then you should sacrifice fighting against infantry, nothing is ever given without taking something away.. you are no acception. im not complaining, never was, its called stating facts. It may be a fact that you sacrificed your ability to play a dropsuit, but that is YOU and only YOU. By choosing to spend every point on gear you cannot afford to replace or gear that no cautious player would bring into every match you have indeed hobbled yourself into using standard and militia level dropsuit modules. But the problem with that logic is this: Does a player have to exclusively skill into either Vehicles or Dropsuit skills? When I went into Infantry Electronics, did Vehicle Electronics suddenly become inaccessible? No. You, by choosing to spend your points inefficiently, have doomed yourself to slogging through cheapo suits whenever you cannot bring an HAV onto the field, either by limited ISK or a judgement call. This is not, however, the fault of the other players or the DEVs; the blame rests squarely on you. So what was your point again? That my Swarm launcher skills crosstrain well for my Logistics role? Maybe, but not one of those skillpoints helps me drive a tank or pilot a dropship. And I am ok with that. So why aren't you? apparently you aren't ok with that because you keep arguing with it... seriously, learn the difference between complaining and explaining an maybe you wont be such a whiner anymore... iv never complained about it, but what gives you the right to be an acception to this "give to get" theme that life goes by?
Your attempt to rile me into obscenity and 'win by rage' or otherwise pick a fight is noted.
When it comes to Vehicle/Infantry duality, I have skilled slightly into vehicles (LAVs for fast transit). You could set some SP aside to make a decent STD to ADV level fit and that would solve the 'out of tank' issue.
If it's the crosstraining that bothers you, you have the Hybrid Turret skill. It allows the use of Railguns for AV or Blasters for AP, similar to how my Light Weapons skill allows me to have Swarm Launchers and Scrambler Rifles.
If it is how I seem to be immune to the Law of Alchemy, I am not an exception to this rule. As a Supporting Logistics player I have given up the ability to move with speed, the ability to use a larger bore weapon (my equipment forbids light weapons), the ability to tank my HP (low slots are filled with hacking and sensors, high are regulators and a sidearm damage), the ability to sneak (YELLOW~) and the ability to utilize my equip slots for advanced munitions (carry a full suite of Logistical tools).
I am not trying to argue Mr. Echo, merely stating that HAV players have far less of a leg to stand on than they think they do, and the sooner they realize it the better for all involved. |
Zero Harpuia
WarRavens League of Infamy
663
|
Posted - 2013.08.17 16:01:00 -
[9] - Quote
Rage Racer wrote:Charlotte O'Dell wrote:It's like being in a Gallente basic standard frame and getting hit by a freedom mass driver...except it costs a lot more 2,000,000 instead of 8,000. On a side note, I think if supply depots would not allow one to change fittings things would be way more balanced. Not in the slightest RR. The vehicle callback feature was implemented to bring Vehicle users the same ability Infantry has at a Supply Depot, just without the Depot. Don't quite see how it's not balanced. |
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